Connect worlds together to win prestige.

Each turn you win prestige equal to your longest chain.

The player with the most prestige at the end of the 9 rounds win the game


Worlds product and need goods. An uninhabited world can't produce or consume until it's colonized.


Each turn, you can use one of the action on the left bar with one of your two diplomat tokens.

Actions have limited spaces. Once full nobody can play them until the next round


Play law with the rule action. They affect trades or population. A law will last until it's covered with another law.


A new event is draw every turn from the event deck. They last for two turns then dissapear. Events affect races relationship and disasters. You can manipulate them with the Influence action.